Friday, December 24, 2010
Tuesday, December 14, 2010
Tuesday, September 14, 2010
Friday, September 10, 2010
Tuesday, August 31, 2010
-Mas maganda kung Happy Ending. Hindi Sad Ending.
>It's better kung sa dream, ok lang na wala siya nakuha na ice cream. Pero sa ending dapat meron.
-Like what Ms. Lorna said, Madaming TOP VIEW.
.Ayusin! Dapat maayos yung angles.
-Suggestion ni Sir Hardy
>dapat may continuity kasi. For example, yung pagsilip ni Nina dun sa window. Something about Perspective.
-Suggestion ni Ms. Lorna
-Bakit daw TOP VIEW mostly? Dapat maayos mag establish ng shot. Kung ano ba dapat yung gusto mo iemphasize. Sabi nga daw ni Brad Bird, importante yung perspective.
-Suggestion ni Sir Nelson
>Dapat texturized yung floor. Using Fine Lines.
(Actually, gagawin ko na nga talaga suggestion ni Sir. )
>Papaturo ako kay Sir Chino. (Eh siya nagsabi eh..he offered me that he will teach me how)
-Dapat kukunin yung Ice Cream sa Freezer. Hindi sa baba.
> Siguro pag kuha niya ng icre cream using a stool.
-Sir Hardy said something about my floor.
> Hindi daw parang pantay.
>Tapos sabi ni Ms. Lorna, ayun nga kaya siguro nasabi yun dahil hindi established ang shot. Tapos naka top view pa.
- Yung main character hindi daw fine yung lines. Unlike nung sa Incidental character na fine yung lines.
-Ok naman daw yung style ko.
-THEY AGREED THAT I WILL USE "ANIMATION FLASH" (ok gagamit na ako ng flash ;) )
-buhok ng character ko, panot daw.
> I NEED TO FIX THIS.
-character construction, iba yung buhok dun sa nakikita sa ibang shots.
> Well, sabi ni Ms. Lorna, ok naman yung character ko talga, except the hair.
-Sabi ni Sir Chino
>Mapuno daw sa Vigan, so dapat yung background ko may trees.
> Wala daw kasi na puno yung background.
-Dapat para malaman na na-shock nga at panaginip yun
>It's better na yung pagkagising. biglang WAAAA.
**Over-all, everything is ok sabi nila :)
Saturday, August 28, 2010
Thursday, August 26, 2010
Carlos Baena joined Pixar in 2002 and has been an animator on a half-dozen Pixar features and shorts, most recently Ratatouille, and he's on the crew of Toy Story 3. Before Pixar, he was an animator at ILM, where, among other things, he worked on several of the computer-animated characters of Stars Wars: Episode II--Attack of the Clones.
Those of you who are animators or aspiring animators may be asking yourself: How do I get that job? Carlos recently offered his answers to that question, and the question of how to thrive in an animation job once you have it. Excerpts:
- Be professional at work. Don't be stuck up, and don't have an attitude/ego or no one will wanna work with you again. There is a fine line between confidence and arrogance.
- Help your peers. They'll help you when you need them.
- Make your environment fun. Simply have fun with what you do...and try not to look at it as a job. I know it's hard...especially with deadlines. I've been there. But try to find the fun aspects of what we do as it'll make the journey a lot more fun and less stressful.
- At one point, be ready to call your shot done. We can polish things to death...but some places/productions will need you to move on.
Not bad advice for us non-animators, either.
Sunday, August 15, 2010
1) Great comedians don't just talk, but use visual humor as well. Using their body as a tool:
2) Funny Things: Three Basic Principles:
3) Slapstick and Violence (the earliest and perhaps most crude form):
4) Magic & Surrealism (the comedian uses the Illusionist's tricks):
5) Imitiation & Parody (a step up, but not the highest form of comedy):
6) Mime & Body Language (Moving into character and situational comedy):
7) Qualities that transcend time: The character of the physical comedian.
8) The opposite of all rules are true: ALL rules can be broken."